Panic room Reloaded. A remake of a SWAT 4 custom map I really enjoyed, set in a fancy apartment with a hidden panic room. Recreated as close as I could size wise, aesthetics and lighting. Some minor changes course, such as with lighting. :: INSTALL INSTRUCTIONS :: • Place the provided .pak(s) file in the "Paks" folder. Folder path should look something like this: steamapps\common\Ready Or Not\ReadyOrNot\Content\Paks • AI config pak file for intended experience (increases suspect count on Raid and reduces suspect count on Barricaded Suspects) :: REQUIREMENTS :: • Ready Or Not (of course) :: FEATURES :: • Breakable glass! Suspects can also see through this so be aware on approach. • Breakable environment props! • Somewhat randomised suspect spawns • Somewhat randomised suspect amount • Physics objects! • FMOD Sounds and ambience! • Physics materials applied to most textures and meshes for immersion/accuracy and world interaction :: KNOWN ISSUES :: • Suspects usually spawn or move directly behind doors and block them. Not sure why this happens as I have placed the spawns with enough clearance and have seen them spawn in their correct place, but often spawn behind doors. For now, just kick doors or order SWAT AI to shotgun breach. I've been told by a person who helped with the mapping template there isn't much that can be done regarding this. • Minor issue, some suspect shadows can be soon through the ceiling on lower floor. • Minor issue, some ambient sounds not play on certain balconies/outdoor areas (works in editor, not sure why not in game) • Minor issue, chemlights may bleed through the walls and the ground/ceiling. • Minor issue, physics objects may fly through walls when using C2 to breach. :: CREDITS :: • Me, (made the map) • Sebastien NOVA (Original SWAT 4 map author) • ACowBoyBishop#7664 (modding community help and testing) • Vegriv#8646 (modding community help and testing) • matthew9324#3567 (modding community C++ help) • Zack Bower#0466 (RoN Dev and modding community FMOD integration) • The Real Sourc3#7480 (Writing the mapping guide and providing a mapping template) Sources for models, textures etc. provided in another txt file included with the zip.